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Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
Creators: Drew Davidson, Heather Kelley, Julian Kuecklich, Friedrich Von Borries, Steffen P. Walz, Matthias Boettger
Publisher: Birkhaeuser Basel
Category: Book

List Price: $39.95
Buy New: $24.20
You Save: $15.75 (39%)



New (31) Used (10) from $17.79

Sales Rank: 146259

Format: Illustrated
Media: Paperback
Edition: 1
Pages: 495
Number Of Items: 1
Shipping Weight (lbs): 2.8
Dimensions (in): 9.4 x 6.7 x 1.1

ISBN: 376438414X
Dewey Decimal Number: 745
EAN: 9783764384142
ASIN: 376438414X

Publication Date: October 23, 2007
Availability: Usually ships in 1-2 business days
Shipping: International shipping available
Condition: THIS IS ITEM IS UNUSED AND IN GOOD CONDITION. IT MAY HAVE SLIGHT SHELFWEAR BUT OTHERWISE IT IS FINE.

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Product Description

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kuecklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.




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